iPad Rocks Quake
Gaming on the iPad is definitely one of the greatest tentpoles the piece of gadgetry has. After all, the faster A4 processor makes it possible to have all your favorite games run at a nice little tick. And the PowerVR SGX GPU makes them look all nice and shiny. So, what game, of all games, should we be so hotly anticipating? Quake, of course. And sure enough, here it is.
Thanks to Steve Troughton-Smith, who has had an iPad for less than 24 hours, in fact, you get to watch Quake running at a stunning 70fps. Yes, it’s silky smooth, too. Unfortunately, it’s missing something very, very important: a control scheme. Troughton-Smith is currently working on that right now, and hopefully will have a fix in the very near future. It’s also not available in the App Store, either, but hey, it’s a possibility, that’s for sure. We can imagine that Apple would want to jump on this, because Quake is for hardcore gamers (even if they don’t know it).
The iPad is moving up, even if it hasn’t even been out for a full week yet. Quake seems to be the first step, and we’re eagerly awaiting what’s coming next. Especially from Troughton-Smith. If he can compile Quake on his own, whatever he’s got up his sleeve for his next show and tell is going to be just as equally fantastic. Consider us holding our breath.